Game Design Portfolio
ABOUT
As a game designer, I aspire to create games that utilize intuitive design to make the activity of playing effortless and fun. I design games with a rational, data-centric approach to their features that relies on iterating based on feedback and info gained from the target audience. This website showcases my experiences and contributions to projects. Come explore my world and see the stuff I made.
PROJECTS
Smash Balls
Smash Balls is a 2-4 player couch versus platform fighter with a non-standard control scheme. Fast-paced, chaotic yet strategic, Smash Balls is not just about raw power and aggression, it's about precision and timed risk-taking.
Genre: Platform Fighter
Engine: Unreal Engine 5
Team Size: 14
Duration: 6 weeks
Platform: PC
Roles and responsibilities:
System Design:
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Creation level features and feature specs.
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Designed and implemented the pause/options menu.
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Collaborated with artists to ensure visuals support feature function.
Lead Design:
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Interdisciplinary communication and ensuring a coherent creative vision throughout.
Producer:
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Created task breakdowns for each aspect of the game and estimated them accordingly.
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Checked in with team members and hosted stand-ups and build reviews.
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Creation of a burn-down chart and analysis of it.
Sound Design and Music:
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Created 3 songs that play during gameplay.
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Full sound design and mixing for every action in the game.
CHUNS
CHUNS is a fast-paced top-down twin stick shooter where defeated enemies become weapons. Each enemy is based on a chess piece that determines how it moves and what directions their weapon can fire in.
Genre: Top Down Shooter
Engine: Unreal Engine 5
Team Size: 1
Duration: 6 weeks
Platform: PC
Roles and responsibilities:
Design:
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Creation of flowcharts for features such as enemy behavior and progression systems.
- Play-testing and gathering data.
- Analyzing play-test data.
- Iterating based on analysis of play-test data.
Implementation:
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AI programming
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Weapon and aiming system.
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Enemy wave manager and progression save states.
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Art implementation: Animations, Sound Effects, Sprites, etc.
Art:
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Character designs and art.
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Backgrounds.
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Effects.
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UI, menus and logo.
Sound Design and Music:
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SFX and mixing
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Composing the game's soundtrack
SPAPES
The first ever 1v1 long-armed monkey pong-type game! A local couch versus game where each player controls a monkey with a spaceship that tries to defeat the other! Spapes was created as part of a 3-day game jam.
Genre: Party Puzzle Fighter
Engine: Unreal Engine 5
Team Size: 5
Duration: 72 hours
Platform: PC
Roles and responsibilities:
Game Design:
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Designing of the game's mechanics and systems.
Sound Design:
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Created 3 (main theme, battle theme, and victory theme) and implemented all sounds.
RÉSUMÉ
Education
2022 - Present
Breda University of Applied Sciences (BUAS)
Breda, Netherlands
Bachelor in Game Design and Production
As one of the best Game Design schools in the world, this course provides me with more than just great lecturers from industry veterans, but an environment full of like-minded people and the opportunity to work with them in practical projects that provide me actual game development and project-management experience.
Work Experience
Jan.22-Jun.22
Oakberry
São Paulo, Brazil
Assistant Graphical Designer
In addition to providing assistance in whatever "simpler" or repetitive task the senior graphical designers needed, such as creating employee badges for everyone, I developed a currently unreleased game project and two Instagram filers that have over 120k impressions and over 1.000 uses.
Expertise
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Unreal Engine 5
- Microsoft Office
- Photoshop
- Blender
- FL Studio
- Google Workspace
Soft Skills
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Highly creative.
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Very communicative.
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Easy learner.
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Team player.
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Good technical skills.
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Extremely humble.
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Great sense of humor.
Languages
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Portuguese: Native.
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English: Fluent.
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Spanish: Intermediate.